Sunday, February 24, 2019

Why Cosplay?

When I started this blog, I had the idea that it would track my work on historical costuming documenting how I learned & applied what I learned to create useful and sometimes splendid garb. I thought it would be helpful to those folks who were always asking me at events how to do things. There are hundreds of professional caliber blogs out there now that provide every level of instruction & detail, and I don't feel compelled to compete with those, so I'm not entirely sure what I should be blogging instead. My thoughts? In a Facebook-driven world it seems redundant but I'll start there.


I learned in school that there are two kinds of garments: clothing and costumes. Clothing is what people really wore/wear and costumes are something else entirely. Any distinctions are increasingly less obvious, and the concept of living and playing in non-mainstream clothing has itself become mainstream. I'm going to try & restructure this blog to have HA things and Cosplay things on separate branches and make it more intuitive for my handful of followers to navigate. I'm still learning how blog tools work & I don't want to delete the old posts & just start over, so please indulge me while I meander through making it happen.
In 1982 I started gathering data for what would become my grad paper, a timeline of how Hollywood influenced the ready-to-wear industry.  Before mass-media, fashion was the jurisdiction of wealth & royalty. Silhouette changes trickled down slowly from the courts of Europe & Asia to people in cities and eventually the countryside. Money could buy cloth and notions, but until sewing machines became a household item nice garments were still custom handwork.  Mass media brought fashion into the average person’s life and with that access came the desire to dress.  Women scanned the social columns of major newspapers to discover clues about fashionable wedding gowns and trendsetting accessories. Printed sources like Godey’s and the Sears catalog, and later movies and TV, gave average people a look at what others were wearing, and what was cutting edge.  People find status in dressing like their heroes, whether they be socialites, politicians, movie stars or fantasy characters.  Movie studios realized this early on & built partnerships with clothing designers & manufacturers, providing their stars as models to sell clothes.  Some of the most successful ready-to-wear garments have been driven by that public hunger.  Reproductions of Scarlett’s GWTW wedding dress, the leather jackets of Jon BonJovi and Michael Jackson, kids’ Underoos sporting images of ninja turtles are but a few examples of wildly successful media-driven fashion. For many people, their first exposure to historical or imaginative dress came from a movie.  
In 1982, if you wanted to copy a garment in a Renaissance painting your main resource was the public library. If you were lucky enough to travel to or live in a city with a museum, you might get to see your source painting close-up, or if you were very lucky you might get to see an extant garment similar to what you were working on.  If your primary source was a movie costume, you had similar limits.  You could watch the movie, IF it were playing in your local theater. You might see it on TV if it wasn't a new release. Traveling exhibits & private collections, the occasional press still, these were the gold standard to beg access to if you wanted to make something recognizable. Theater departments all over the world re-created the wheel [farthingale] with every production of Shakespeare.  Information sharing was difficult and primarily confined to academics.

In 1982, you probably had to create your own pattern, so a costumer needed to know how. This required a working knowledge of geometry, draping, textiles & anatomy.

In 1982, building accurate reproductions required substantial personal research. If you didn’t work in theater, you might not ever meet anyone who could tell you much about it.

In 1982, the fabrics you had access to were limited to what your local fabric store carried or what you brought home if you traveled.  You might strive for authenticity but it was a stretch goal. The creation of lycra/spandex and other petrochemical textiles completely changed how garments fit and how they were manufactured. Qiana anyone?

In 1982, fewer people were sewing at home, and home-ec programs were downtrending as women graduated high school & went right into the workforce, unlike any generation before them. Complex garments require complex tailoring skills, which were being lost because they were no longer needed to create the modern easy-care wardrobe.

In 1982, costume props/wigs/theatrical appliances weren’t something you could purchase from your local department store. Wig and model makers were highly skilled professionals.
In 1982, playing dress-ups was for children, theater, Carnivale and Halloween.

About 1999 I interviewed for a novel position—A major retailer wanted to see if selling costumes to the general public was a money opportunity. They had tested a few pop-up costume stores in major cities with positive results the previous Halloween, and were going to open seasonal Halloween shops across the US.  Costuming as a mass market retail industry had begun. The popularity of video gaming has contributed to erasing the line between how children play & how adults play. Manifesting copies of your heroes’ Erte’-esque costumes has become a competitive (and arguably necessary) art form.


--The internet has made a wider range of materials accessible and affordable.

--The internet has made information about garments more accessible.

--The internet has brought people together with similar interests & given them forums for sharing ideas and a display venue to share their work despite physical distances & language barriers, all while sitting in their own homes.

--Online gaming fuels a need to bring virtual characters into the real world to give them dimension.

--Pop culture trends have always included a fashion aspect. The widespread incorporation of art movements like steampunk into everyday dress underlines how fashion is a tool that can cross boundaries like nothing else.
--Learning history by dressing it & doing it aids in comprehension. Reenactment also preserves skills we are losing as we become a computer-driven society.

--Taken together, these elements have supported the rise in convention culture (“Cons”).

-- As a culture, we work long hours & we no longer dress for dinner, for church, for nights out. Dress codes aren’t part of most lives. Most of us live in a world without glamour, and the only fantasy we’re likely to see materialize is a good parking spot. We need a break. Dressing up gives us a break from the ordinary.  It lets us temporarily see ourselves as something more than exhausted worker bees shuttling the kids between activities while picking up takeout meals. Dressing up lets us be superheroes.

-- The sustainability movement of recent years has brought renewed interest in sewing and recycling old garments. When you aren’t dependent on the current retail trend you can wear anything.  Why not wear what you want? Bonus points if it looks like you stole it from Mad Max.

--Kids love to dress up. Want to bond with your kids?  Play with them.

--Costuming is a multidimensional art. People should share their art.  Now they can.
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